FUMES DEV LEAK


Welcome Mayhem Walkers!

We are working towards major demo update and early access release (more about this at the end). Here are some things that we are working on:

Tank tracks suspensions

They will offer some unique capabilities like turning quickly and will handle things like mud much better.

Speaking of which, mud will offer an additional challenge, because now certain surfaces like mud, roads, snow or steep hills have individual grip properties that will be handled differently by various suspensions and driving techniques.

Also, we are improving driving simulation by making sure that each type of drivetrain (FWD/RWD/AWD) feels different. Besides that, we added a differential lock button that might help when exploring steep hills. Or making wheelies with monster trucks.

So steep hills? As we teased previously, terrain is getting a major rework that will include much more interesting and challenging environments to traverse. Here are some sneak peaks (pun intended):



Ok... but FUMES is a car COMBAT game, right? So what about combat?

Basically we are adding stuff like:

  • New combat modes, like for example seek and destroy.
  • Environmental hazards that can be found and used during fights to obliterate packs of enemies.
  • Major improvements to balance, enemy AI and all other related things.
  • New weapons (like mines for example).
  • And more.

Most of these new combat features are not really possible to show on screenshots or GIFs. But we have one that can be shown - detachable parts:




Other than that we are exploring new meta progression gameplay, off-road racing and delivery missions. Check out our latest trailer to see some of this stuff in action. Simply put, we are trying our best to turn this rather simple and repetitive pre-alpha-like-demo into a proper game.

And, don't tell anyone, but we are adding some big stuff. A stuff that started as a joke at first, but then some of you said just do it. So we are doing it. And by big I mean this big:


(you can't see it here but these tracks are actually too tiny for this kind of... thing).

Okay, so we are working on the game, but the most important question remains - WHEN?

So the good news is that we have a release date, the not-so-good news is that we are not ready to announce it yet, but here is the plan:

  1. We will roll a major demo update - this will feature most of the new stuff mentioned above and some new content, BUT also, we will disable some stuff to make it shorter and less repetitive. Basically, it will be much deeper and varied, but smaller. So new game modes, activities and more gameplay, but less cars, weapons, bosses etc.

    Think of it like a transition from current pre-alpha-like-demo into a proper demo of a proper game. It will still offer endless gameplay with much more variety than ever, just less content.

    We hope this is a fair deal. Let us know if you have any thoughts about it!
  2. Next step is getting feedback from this new demo and applying it to address major problems and fix gazillion of new bugs that we will obviously introduce.
  3. And after that, early access release. At this time game will become paid, so we are trying to make sure that it's worth both your time and money. Also, we plan to keep the demo always available.

And BTW we are usually sharing more small dev-leaks on our Discord server, so feel free to join it if you would like to.

Also, here is our F.A.Q. if you didn't had an opportunity to read it yet.

And as always, thank you so much for your support, wishlisting, telling your friends about the game and obviously for playing!

Let the mayhem ride with all of you, Passengers!

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Comments

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Awesome, can't wait --- keep up the good work guys!

Good luck!

👍Yay!

Nice, been following this game since the very beginning so I'm very excited to see what you guys come up with!